Kingdom: Time and State

Distributed computation is about time and state. That is, in order for more than one component to communicate, state must be shared, and all that takes time.

Most programmers anthropomorphize their work. They think about one thread of control carrying out the entire program in the same way they would if they had to do the job themselves. Modern computers, however, switch between tasks very quickly, and in multi-core, multi-CPU, or distributed systems, two events may take place at exactly the same time. Defects rush to fill the gap between the programmer's model of how a program executes and what happens in reality. These defects are related to unexpected interactions between threads, processes, time, and information. These interactions happen through shared state: semaphores, variables, the file system, and, basically, anything that can store information.

Code Correctness: Double-Checked Locking

Abstract
Double-checked locking is an incorrect idiom that does not achieve the intended effect.
Explanation
Many talented individuals have spent a great deal of time pondering ways to make double-checked locking work in order to improve performance. None have succeeded.

Example 1: At first blush it may seem that the following bit of code achieves thread safety while avoiding unnecessary synchronization.


if (fitz == null) {
synchronized (this) {
if (fitz == null) {
fitz = new Fitzer();
}
}
}
return fitz;


The programmer wants to guarantee that only one Fitzer() object is ever allocated, but does not want to pay the cost of synchronization every time this code is called. This idiom is known as double-checked locking.

Unfortunately, it does not work, and multiple Fitzer() objects can be allocated. See The "Double-Checked Locking is Broken" Declaration for more details [1].
References
[1] D. Bacon et al. The "Double-Checked Locking is Broken" Declaration
[2] LCK10-J. Use a correct form of the double-checked locking idiom CERT
[3] Standards Mapping - Common Weakness Enumeration CWE ID 609
[4] Standards Mapping - Payment Card Industry Data Security Standard Version 3.0 Requirement 6.5.6
[5] Standards Mapping - Payment Card Industry Data Security Standard Version 3.1 Requirement 6.5.6
[6] Standards Mapping - Payment Card Industry Data Security Standard Version 3.2 Requirement 6.5.6
[7] Standards Mapping - Payment Card Industry Data Security Standard Version 3.2.1 Requirement 6.5.6
[8] Standards Mapping - Payment Card Industry Software Security Framework 1.0 Control Objective 4.2 - Critical Asset Protection
[9] Standards Mapping - Payment Card Industry Software Security Framework 1.1 Control Objective 4.2 - Critical Asset Protection
[10] Standards Mapping - Payment Card Industry Software Security Framework 1.2 Control Objective 4.2 - Critical Asset Protection
desc.structural.java.code_correctness_double_checked_locking