Distributed computation is about time and state. That is, in order for more than one component to communicate, state must be shared, and all that takes time.
Most programmers anthropomorphize their work. They think about one thread of control carrying out the entire program in the same way they would if they had to do the job themselves. Modern computers, however, switch between tasks very quickly, and in multi-core, multi-CPU, or distributed systems, two events may take place at exactly the same time. Defects rush to fill the gap between the programmer's model of how a program executes and what happens in reality. These defects are related to unexpected interactions between threads, processes, time, and information. These interactions happen through shared state: semaphores, variables, the file system, and, basically, anything that can store information.